Besides Moradin, for example, the dwarf gods include Moradin’s wife, Berronar Truesilver, and a number of other gods thought to be their children and grandchildren: Abbathor, Clangeddin Silverbeard, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Marthammor Duin, Sharindlar, Thard Harr, and Vergadain. Nonhuman races often have whole pantheons of their own. The nonhuman races of the Forgotten Realms and Greyhawk share these deities. Nonhuman DeitiesĬertain gods closely associated with nonhuman races are revered on many different worlds, though not always in the same way. At least thirty deities are widely known across the Realms, and many more are worshiped locally, by individual tribes, small cults, or certain sects of larger religious temples. The Forgotten Realmsĭozens of deities are revered, worshiped, and feared throughout the world of the Forgotten Realms. This appendix deals with one pantheon, that of the Forgotten Realms. D&D PantheonsĮach world in the D&D multiverse has its own pantheons of deities. If you’re playing a cleric or a character with the Acolyte background, decide which god your deity serves or served, and consider the deity’s suggested domains when selecting your character’s domain. Or just make a mental note of the gods who are revered in your DM’s campaign so you can invoke their names when appropriate. Or you can pick a few that your character prays to most often. From among the gods available, you can choose a single deity for your character to serve, worship, or pay lip service to. Your DM determines which gods, if any, are worshiped in his or her campaign. And a few people dedicate themselves entirely to a single god, usually serving as a priest or champion of that god’s ideals. Many people have a favorite among the gods, one whose ideals and teachings they make their own. People in the Forgotten Realms, for example, might pray to Sune for luck in love, make an offering to Waukeen before heading to the market, and pray to appease Talos when a severe storm blows in-all in the same day. Many people in the worlds of D&D worship different gods at different times and circumstances. When gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence. (The image is not mine, it's from this guide all credits to Wendy, the creator of the guide).Religion is an important part of life in the worlds of the D&D multiverse. Here's an image with a location for all the pets: Also, make sure to be fast because you only have ~4 seconds to play the flute. Then play the tune (sequence of keys) specific to that monster 3 times (you will have to wait for your turn so be careful not to kill it). MOLE AFTERBEAT (used to catch Mole and Dark Mole).īARKING IN F# MINOR (used to catch Woulfy and Snoofy).Īfter this, all you have to do is enter a fight that has the monster you want to catch and use the flute (located in the bottom right, to the left of your skills. MOSKITO BOLERO (used to catch Moskito and Mostingo). These will appear in the bookshelf at the Museum. Then you will have to buy books in the Market that show you how to catch a specific type of monster. In order to catch your pets you will need to buy a Flute from the Market after it is unlocked.
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